![]() ![]() I was initially excited when I saw this was coming to Xbox Live, but I did suspect there wasn't much to the game beyond the arcade experience, which this port would lack. I don't even like Arcade gaming much, but I do like Daytona. I think this paragraph nailed the experience completely, and I'm sure most people have experienced this at one point or another. In Sydney, in the middle of all the pubs there's a huge arcade and they've got the 8 seat Daytona set up. "What made this game a phenomenon in the nineties – besides the fact that in ’93 these graphics were considered slick and ahead of their time – was the ability for us arcade-going gamers to sit with seven drunk friends in aligned cockpit cabinets, hammering the pedals, locking the wheel into turns, jamming the shifter down to screech into straight-aways, all while we hoped that hot girls looked on."īecause I've totally done that plenty of times. ![]() At least the kitschy main theme can still elicit a laugh or two: Daytonnnnaaaaaa! Let’s go away!! And remotely racing with whichever few strangers you can find on the Net is less consolation than you might think. Especially not when you’re playing all by your lonesome. It’s a shame, because there is a demographic of players who want simpler, easier to pick-up-and-play titles in the face of the growing complexity and luster of the today’s top racing games, but Daytona USA swings the pendulum too far the other way, and gives us extreme barebones action, which manifests a definite fun factor, but one that cannot be sustained. Guess what? Local multiplayer is not available. What might have come close, would be local multiplayer, so that at least you could invite friends over and split-screen race to your hearts’ content. Sure, we can search online for seven like-minded old school players to have a go, but that doesn’t come close. And it’s the sort of experience that can never be brought home. What made this game a phenomenon in the nineties – besides the fact that in ’93 these graphics were considered slick and ahead of their time – was the ability for us arcade-going gamers to sit with seven drunk friends in aligned cockpit cabinets, hammering the pedals, locking the wheel into turns, jamming the shifter down to screech into straight-aways, all while we hoped that hot girls looked on.ĭaytona USA was an experience. The sobering truth is that there's not much here, and there never was. Being able to take on mirrored versions of tracks or tackle karaoke mode – well, those are just fleeting distractions. ![]() A few cars, a handful of tracks, the choice between automatic and manual transmission, and four vantages points from which to survey the action. Which is not to say that the game is easy: the expert course can definitely get tricky.Īnd herein lies the trouble with Daytona USA. Despite being some 18-years-old, it manages to look curiously attractive, in its quaint and blocky way, and the forgiving, arcade-y racing physics continue to prove inviting to casual players. Many other Sega games have been made available for download of late and most have aged quite poorly – Daytona USA has not. But I have played Daytona USA in the arcades like the rest of the world, and I can confirm that this Xbox Live iteration looks and plays as clean and crisp as is possible, and that’s wonderful news. I say supposedly, because I haven’t played either of those ports. Supposedly the Sega Saturn version was rushed to completion and had major graphical issues (like clipping abound), and the Dreamcast revision looked great but had sloppy controls. This is the best Daytona USA ever released for play at home. ![]()
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